In their efforts to explore the island and find the means to leave, the pair finds themselves confronting the island's commander, Alfred Ashford. This is achieved through the use of gothic architecture and art in addition to the writing style and story presentation. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a setting in the Southern Ocean and a European gothic horror design. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. ![]() The title of 'Resident Evil 3' was given to what was originally a spin-off game being developed in tandem for the PlayStation. The game was originally intended to be the true sequel to Resident Evil 2, and is still referred to as such by its creators. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The roots of Code: Veronica's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn.
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